How to Tame Ark Feed by Hand
![]() | This article is about the process of taming a creature. For the uses of a tamed creature, see Domestication. |
Creatures on the island can be tamed and used for various purposes. Uses for tamed animals include riding, item transportation, storage, hunting, harvesting, resource production, and defending property while you are offline. Items placed in a tamed creature's inventory usually take much longer to spoil than they would otherwise.
Taming Basics
Knock-out Taming (KO)
- First, render the creature unconscious. This can be achieved through the following methods:
- Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Keep plenty of food in the animal's inventory while taming; if the creature runs out of food, the taming bar will begin to go down until it gets more food. Force feeding them anything other than
Narcoberries or
Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
- Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat
Berries when their hunger falls 20 points (30 points for mejo berries) and
Crops when it falls 40 points. Carnivores will eat
Raw Prime Meat, Cooked Prime Meat,
Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Jerky when their hunger falls 50 points. All applicable creatures will eat
Kibble when their hunger falls 80 points (for a few creatures it is 135, 120, 53.3, 25, or 20). For other food see the table in the section Taming Effectiveness.
- If a creature's preferred food is in its inventory, they will wait for their hunger to decrease enough for them to eat it, even if other food is present.
-
Royal Griffin will only eat food in its inventory while unconscious if the survivor that knocked it out meets its requirement to be respected.
- Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat
- Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's
Torpor, and can be refilled with
Narcoberries or
Narcotic. Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will raise it by 40 points over 16 seconds. It also stops the creature's fight against the torpor in this time, so torpor will not fall in addition to the raising. The creature will not voluntarily eat these items, and so they must be force fed by hitting the use-key ( E ,
,
) in the creatures inventory when hovering over the item.
Non-Violent Taming (NV)
Most of the creatures below can be tamed non-violently. Diplodocus can be tamed with both methods.
- Put the food you plan to feed to the creature in the far-right slot of your hotbar.
-
Araneo prefers
Spoiled Meat over
Raw Meat
-
Arthropluera prefers
Broth of Enlightenment over
Spoiled Meat and
Raw Meat
-
Basilosaurus prefers
Exceptional Kibble over Meat and Fish
-
Chalicotherium takes
Beer (also Stimberries but with extremely low taming effectiveness)
-
Diplodocus prefers
Regular Kibble over
Crops and
Berries
-
Dung Beetle prefers
Feces over
Spoiled Meat
-
Giant Bee prefers
Simple Kibble over
Rare Flower
-
Gigantopithecus prefers
Regular Kibble over
Berries
-
Ichthyosaurus prefers
Simple Kibble over Meat and Fish
-
Lystrosaurus prefers
Rare Flower over
Crops and
Berries
-
Manta takes
AnglerGel
-
Mantis prefers
Deathworm Horn over
Woolly Rhino Horn
-
Mesopithecus prefers
Basic Kibble over
Berries
-
Moschops asks randomly for
Tintoberry,
Mejoberry,
Giant Bee Honey,
Organic Polymer,
Rare Mushroom,
Rare Flower,
Raw Prime Meat,
Cooked Prime Meat,
Prime Meat Jerky,
Raw Prime Fish Meat,
Cooked Prime Fish Meat, or
Cooked Lamb Chop
-
Onyc takes Meat and Fish
-
Otter takes Raw Fish Meat (on Mobile)
-
Vulture prefers
Spoiled Meat over
Raw Meat
- Charge Light-specific dino (
Bulbdog,
Shinehorn,
Featherlight,
Glowtail) prefers
Plant Species Z Seed
, but takes in their specific Mushroom.
-
Crystal Wyvern prefers
Primal Crystal
over
Crystal
-
Sinomacrops takes Chitin over anything else.
-
- Approach the creature and press the use key (default: E ,
,
) to feed it when prompted.
- Wait for the creature to become hungry enough up to roughly 90% of its hunger ex:36000-40000 to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
- Repeat this process until the taming bar is filled.
Note that the first instance of food you feed to the creature is akin to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the creature's hunger will begin decreasing. At this point - the taming effectiveness and taming progress will not begin to diminish unless the creature starts taking damage (i.e. enters combat or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take too long to feed. Moving too far away before a second feeding will also un-bind the tame - resetting everything (although its food may take a few moments to update). As with violent tames, you can bulk-feed a starved creature with an approximately 5-10 second delay between feedings. Due to the complete reset if you move too far away and the fact most long-duration non-violent tames don't have sufficient food to be substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys .
Unique Non-Violent Taming
Some dinos must be tamed with unique methods.
With the exception of Hyaenodon,
Liopleurodon,
Phoenix, and
Troodon, they too follow the same process in waiting to become hungry enough to eat again.
* = Liopleurodon automatically disappears without a trace after 30 minutes. Tame only if you need its buff for the said duration period.
Fish Basket Non-Violent Taming
For more details, visit Fish Basket
With introduction to Aberration, it is possible to tame certain aquatic creatures using Fish Basket (which must be learned in Aberration map to utilize in other maps). While it requires time for the basket to set up, it can be utilized to capture and tame smaller creatures. Bear in mind it has a certain lifespan while being trapped; letting it "spoil" to zero will kill them. Creatures that have been tamed using the
Fish Basket are considered force-tamed and don't behave normally.
Temporary Taming
Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not show up as part of the tribe (still rendered as wild), or are only interact-able as survivor.
Turret Taming
For certain creatures, such as the Titanosaur,
Rock Elemental,
Karkinos and
Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are immobile, one may have to mount said turret upon a platform saddle, usually the
Bronto Platform Saddle,
Paracer Platform Saddle, or
Quetz Platform Saddle, or utilizing
Unassembled TEK Hover Skiff
. The most efficient weapon is the
Cannon, as it's torpor-to-damage ratio will be the highest. Although you can also use the
Rocket Launcher on
Rock Elemental, and the
Catapult Turret on the
Karkinos. Although related,
Rubble Golem can't be tamed.
* = Tamed Titanosaur will refuse to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.
Raise-only Taming
Due to the nature of these creatures, they cannot be tamed as adults unlike most other creatures. In order to 'tame' the said creatures, they have to be raised from birth. Following creatures can only be tamed from birth.
Craft-only Taming
Three Creatures can only be "crafted" rather than through regular taming, through acquisition of its Blueprint, or crafted as level 1 (or 51 for the Mek) at either a
City Terminal or
Tek Replicator within Extinction.
In the case of both Enforcer and
Scout, these can both be found roaming around the Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Primitive to Ascendant based on their level, with random percentage of stats.
In the case of the Mek, these can be crafted with a Level 51 Engram. They only come out as Level 51 and unlike the
Enforcer, these cannot level up. Better grade, higher level
Mek Blueprints can occasionally be obtained either from Hard or Legendary
Orbital Supply Drops.
Mega Mek Taming
![]() | This section is about content exclusive to the DLC: Extinction |
The Mega Mek is assembled by using a
M.O.M.I. to combine four
Meks. However, it can only be properly used during the
Alpha King Titan boss fight, so you need to assemble the
Mega Mek only in the presence of the
Alpha King Titan.
Titan Taming
![]() | This section is about content exclusive to the DLC: Extinction |
3 of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is different at where the corruption exist, and thus requires different strategy to eliminate the corruption.
All Corrupt tumors found at its body always take one damage per hit, which makes high damage ranged pointless. Rather, utilizing rapid-firing ranged like Assault Rifle or creatures like
Velonasaur will help.
Based on how much damage it takes, the titan type when tamed will change, each with higher stat. These are denoted as its prefix when it is first tamed.
- Alpha = Taken less than ?? HP loss
- Beta = Taken between ?? and ?? HP loss
- Gamma = Taken between ?? and ?? HP loss
- None = Kill it
Eerie Taming
| This section is about a feature exclusively available on Mobile |
Eerie Creatures cannot be tamed by default at where its originated from. To be able to obtain such creatures, its
Creature Implant (Mobile) must be removed from its inventory after killing it and revived at
Obelisk or
Revival Platform before it can be tamed as per normal like every other creature, assuming they can be tamed.
Taming Effectiveness
The taming effectiveness indicates the amount of bonus the creature gets once it is successfully tamed. It does not have any effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the creature eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less it drops. Basically the formula is TE = 1 / ( 1 + [number of food eaten] + [damage taken])
, with some additional weighting multipliers, depending on the species and kind of food.[1] Feeding a creature their preferred food will not only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures also have a preferred Kibble, which will be the fastest taming food while only slightly decreasing the taming effectiveness. (Side note: Efficiency is not a synonym for effectiveness. The efficiency (how economical a method is) is not taken into account for the taming effectiveness.)
- In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is still not born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning experience will increase it however.
- In the case of
Bloodstalker, Taming effectiveness always starts at 30% regardless. Instead of decreasing, letting it feast on tamed creatures and killing it actually increases its effectiveness, and will never drop once it is raised.
Effect of the Taming Effectiveness
Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +4% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.
At 100% Taming Effectiveness, a creature will get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / 2 (rounded down). For example: a level 90 Rex with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.
With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creature such as the Troodon and
Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you can achieve is 150 × 99.9% / 2 → 74 (rounded), for a total level of 224.
In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its Melee Damage. The multiplier is applied after bonus levels and any additive bonuses (e.g. the Rex also has a +7% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At only 50% TE, you will only get 8.8% bonus melee damage. Use the external taming calculators to know which method is more cost/effective for your situation.
When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.
{ | class="wikitable sortable" ! Food ! Food-Value[2] ! data-sort-type="number" | Taming Speed[3] ! Taming Effectiveness[4] ! Used To Tame |- | Broth of Enlightenment | 20 | data-sort-value="50" |50x Speed [5] | ★★★★★ |
Arthropluera |- |
Rare Flower | 60 | 25.1x Speed | ★★★★★ |
Microraptor |- |
Raw Mutton | 50 | 7.5x Speed | ★★★★☆ | Carnivores |- |
50 Black Pearls | 1500 | 6.6x Speed | ★★★★★ |
Tusoteuthis [6] |- |
Preferred Kibble | 80 | 5x Speed | ★★★★★ | All kibble tames, except those listed below. This does not apply after the Homestead update on PC and Console. |- |
Kibble (Archaeopteryx Egg) | 120 | 3.33x Speed | ★★★★★ |
Diplocaulus |- |
Kibble (Carbonemys Egg) | 53 | 7.55x Speed | ★★★★★ |
Brontosaurus |- |
Kibble (Lystrosaurus Egg) | 53 | 5.2x Speed | ★★★★★ |
Diplodocus |- |
Kibble (Mantis Egg) | 20 | 20x Speed | ★★★★★ |
Rock Elemental |- |
Kibble (Megalosaurus Egg) | 120 | 3.33x Speed | ★★★★★ |
Therizinosaur |- |
Kibble (Moschops Egg) | 53 | 7.55x Speed | ★★★★★ |
Purlovia |- |
Kibble (Oviraptor Egg) | 135 | 2.96x Speed | ★★★★★ |
Megalosaurus |- |
Kibble (Pelagornis Egg) | 25 | 16x Speed | ★★★★★ |
Archaeopteryx |- |
Kibble (Quetzal Egg) | 80 | 6.875x Speed | ★★★★★ |
Mosasaurus,
Giganotosaurus (5x Speed) |- |
Kibble (Tapejara Egg) | 120 | 3.3x Speed | ★★★★★ |
Kaprosuchus |- |
Kibble (Terror Bird Egg) | 53 | 7.5x Speed | ★★★★★ |
Woolly Rhinoceros |- |
Kibble (Titanoboa Egg) | 80 | 3.75x Speed | ★★★★★ |
Gigantopithecus,
Dunkleosteus,
Thylacoleo (5x Speed) |- |
Kibble (Therizinosaurus Egg) | 320 | 1.56x Speed | ★★★★★ |
Basilosaurus |- |
Giant Bee Honey |80 |4.9x Speed |★★★★☆ |
Dire Bear |- |
Rare Flower | 35 | 4.55x Speed [5] | ★★★★★ |
Lystrosaurus |- |
Bio Toxin |45 |4.46x Speed |★★★★★ |
Electrophorus |- |
Large Animal Feces | 37.5 | 4.27x Speed [5] | ★★★★★ |
Dung Beetle |- |
Cooked Lamb Chop | 50 | 4x Speed | ★★★★★ | Carnivores |- |
Giant Bee Honey |80 |3.72x Speed |★★★☆☆ |
Megatherium |- |
Raw Prime Meat | 50 | data-sort-value="3" | 3x Speed | ★★★☆☆ | Carnivores |- |
Raw Prime Fish Meat | 25 | 2.4x Speed[5] | ★★★☆☆ | Carnivores |- |
Rare Flower | 75 | 2x Speed | ★★★☆☆ |
Giant Queen Bee |- |
Spoiled Meat | 50 | 2x Speed | ★★★☆☆ |
Araneo,
Arthropluera,
Dung Beetle,
Pulmonoscorpius and
Vulture |- |
Cooked Prime Meat /
Prime Meat Jerky | 50 | 1.5x Speed | ★★☆☆☆ | Carnivores |- |
Rare Mushroom | 75 | 1.3x Speed | ★★☆☆☆ |
Procoptodon |- |
Beer Jar | 45 | 1x Speed | ★★★★★ |
Chalicotherium |- |
Stimberry | -15 | ? | ☆☆☆☆☆ |
Chalicotherium |- |
Raw Meat | 50 | 1x Speed | ★☆☆☆☆ | Carnivores |- |
Cooked Meat /
Cooked Meat Jerky | 25 | 1x Speed | ☆☆☆☆☆ | Carnivores |- |
Crops | 40 | 1x Speed | ★★☆☆☆ | Herbivores |- |
Chitin | 50 | 1x Speed | ★☆☆☆☆ |
Archaeopteryx |- |
Mejoberry | 30 | 1x Speed | ★☆☆☆☆ | Herbivores |- |
Sulfur | 25 | 1x Speed | ★☆☆☆☆ |
Rock Elemental |- |
Other Berries | 20 | 1x Speed | ☆☆☆☆☆ | Herbivores |- |
Plant Species X Seed | 50 | 1x Speed | ☆☆☆☆☆ |
Procoptodon |- |
AnglerGel | 24 | 1x Speed | data-sort-value="1" | N/A[7] |
Manta |- |
Sweet Vegetable Cake | 20 | 1x Speed | N/A[7] |
Ovis |- |
Sweet Vegetable Cake | 500 | 1x Speed | N/A[7] |
Achatina |- |
Giant Bee Honey |300 |1x Speed |N/A[7] |
Roll Rat |- |
Giant Bee Honey |200 |1x Speed |N/A[7] |
Liopleurodon |- |
Deathworm Horn |300 |1x Speed |N/A[7] |
Mantis |- |
Woolly Rhino Horn |200 |1x Speed |N/A[7] |
Mantis |- |
Raw Fish Meat | 25 | 0.8x Speed[5] | ☆☆☆☆☆ | Carnivores |- |
Cooked Fish Meat | 12 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |- |
Cooked Prime Fish Meat | 25 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |- |
Other Kibble | 80 | 0.66x Speed | ☆☆☆☆☆ | Anything other than the creature that prefers the type of Kibble. |- |
Stone | 50 | 0.14x Speed | ★☆☆☆☆ |
Rock Elemental |- |
Giganotosaurus Egg | 300 | ? | ★★★★★ |
Oviraptor |- |
Fertilized Giganotosaurus Egg |900 |? |★★★★★ |
Titanoboa |- |
Rock Drake Egg | 262.5 | ? | ★★★★★ |
Basilisk |- |
Magmasaur Egg | 262.5 | ? | ★★★★★ |
Basilisk |- |
Plant Species Z Seed |75 |? |★★★★★ |
Bulbdog,
Glowtail,
Featherlight, and
Shinehorn |- |
Dead Fish |N/A |? |☆☆☆☆☆ |
Otter and
Hesperornis |- |}
- ↑ Calculation of the taming effectiveness
- ↑ Note that the food values depend on the combination of food and creature, but most creatures share the same value for a specific food. Exceptions apply especially to the preferred food of a creature.
- ↑ Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular food versus the baseline (usually Raw Meat or Other Berries).
- ↑ Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest.
- ↑ 5.0 5.1 5.2 5.3 5.4 Estimated.
- ↑ Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 This is the only valid food item for this tame.
Dino Level and Stats
Spawn level | 1-150 (official servers) |
---|---|
Taming effectiveness bonus levels | +0-50% of spawn level (+74 max) |
Max level increase after taming | +88 |
- Dinos/Creatures spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
- For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
- Any animal, once tamed, can be leveled up manually up to 88 times (Except for Titans and
Mek). This means if you tame a level 1 animal, it will cap at level 89 and not level up anymore, but an animal tamed at level 30 may reach level 118.
- Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
- Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as
Phiomias.
- Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
- Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a
Parasaur intended as a pack animal, while this may be the most important stat for a hunting
Raptor or a siege
Rex.
- The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
- Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.
- Tamed creatures in a
Cryopod receive more passive XP.
- Tamed creatures in a
- The max dino level (without breeding) after taming and leveling is 312 on an official or non-modded server (i.e. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this rule:
- Tek creatures - As stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and up to 88 levels after taming, making their max possible level 349 outside of breeding.
- Reaper Kings - Queens spawn at a maximum level of 150, but their offspring can receive up to 75 additional levels during pregnancy and another 88 once matured, making their max level 313.
- Enforcers and Scouts - Spawn naturally up to level 150 and can receive an addition 88 levels after being assembled, making their max level 238.
- Deinonychus - Eggs naturally spawn up to 150 and can receive an additional 88 levels after maturation, making their max level 238 outside of breeding.
- Wyverns and Rock Drakes - Eggs can spawn naturally up to 190 and can receive an additional 88 levels after maturation, making their max level 278.
Taming Hints
- One
Narcoberry will increase an animal's
Torpor by 7.5. One
Narcotic increases
Torpor by 40. A
Tranquilizer Arrow fired by an ordinary bow will increase
Torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
- To feed
Narcotics or
Narcoberries, use the E ,
,
. -> R2/RT not triangle/Y
- In an emergency, if you run out of
Narcotics and
Narcoberries, you can punch or
Slingshot the animal in the head to keep it unconscious, or shoot it with a
Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
- Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
- An unconscious animal will remain unconscious until the
Torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
- Different animals lose
Torpor at different rates (for example, a
Spino loses
Torpor very quickly) and because taming takes longer for higher levels, more
Narcotics are needed.
- Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
- An unconscious creature proves an appetising meal for smaller carnivores that may not even attack when said creature is conscious; be vigilant defending your tame as even a small group of Dilophosaur can quickly ruin a Quetzal tame.
- Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
- If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature's food is maxed out. This only works on carnivores.
- If your tame gets hit you can let it wake up to reset the taming effectiveness.
- During Valentines Day event,
Box o' Chocolates can be used to quickly knock 40% off taming progress of any knockout tames. However, these can only be used once per wild unconscious creature.
- If you are taming a lot of creature, utilize the taming list to keep track of unconscious tameable dino to check how long before their torpidity runs out, or how long to taming it.
- In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Creature. It will automatically go to the respective Creature to provide taming values for that Creature.
For Carnivores
Template:Item list
For Herbivores
- Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very quickly tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high leveled one.
- Herbivores will eat
Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
- Herbivores will not voluntarily eat
Narcoberries.
- Unlike with tamed dinos where
Stimberries will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake up sooner. However, herbivores will eat a
Stimberry if there is no other food in their inventory. Although
Stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore, they will eat the
Stimberries at a constant rate. This can be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.
For Most Creatures
- Most creatures have a preferred
Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires different ingredients, and you can find how to make each type
Kibble here
- Kibbles make taming 5 times faster for every creature that prefers one except for
Brontos, which are tamed 8 times faster using kibbles.
- New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
- This is especially true for herbivores; while there are many types of meat in the game, allowing for most carnivores to be tamed quickly without kibble while still retaining decent taming affinity, herbivores do not get this luxury. Outside of berries, the only other foods most herbivores will accept are
Crops and their preferred kibbles, both of which are generally not utilized by players until the more mid-to-late-game. Because of this, taming high level herbivores will almost always require their preferred kibble, and even then, may still take a considerable amount of time and
Narcotics to keep asleep. For example, taming a level 150
Doedicurus on official settings would take 34 kibble and 130
Narcotics, and would still take 1 hour and 42 minutes. If one were to try and tame and same
Doedicurus using normal berries, it would require nearly 700 berries and almost 900
Narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
- This is especially true for herbivores; while there are many types of meat in the game, allowing for most carnivores to be tamed quickly without kibble while still retaining decent taming affinity, herbivores do not get this luxury. Outside of berries, the only other foods most herbivores will accept are
- A
Cryopod allows the ease of moving dinosaur from one point to another, especially freshly tamed. Just be mindful not to die as anyone can steal the filled
Cryopod for their tribe from a dead body (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
- If the player has access to
Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
- Due to the amount of food some creatures need to eat in order to be tamed, there are some animals that, even with kibble, can never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an event that boosts taming speeds, such as the ARK: Evolution Event. During these events, less kibble is needed, and therefore it is possible to tame creatures at higher levels of efficiency that otherwise would be impossible on standard official settings. A good example of this is the
Woolly Rhino, which can only reach a maximum TE level of 95.8% on standard official settings, but can reach 98.9% during such events.
- There are some creatures, however, that cannot hit maximum TE even on x2 rates, such as the
Basilisk. These creatures can only hit maximum TE during events where rates are booster even further, such as during ARK: Eggcellent Adventure.
- There are some creatures, however, that cannot hit maximum TE even on x2 rates, such as the
Speeding up starve taming with Battle Tartare
This method is no longer effective.
There are ways to speed up taming using Battle Tartare. However its not an easy technique, and you need to be aware of several things:
- It should only be done during starve taming. Force feeding anything other than
Narcotics or
Stimulant to a tamed creature during normal taming will cause a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding anything during starve taming will not cause a drop in taming effectiveness.
-
Battle Tartare inflicts damage. Even though it actually doesn't cause any taming effectiveness drop (even during normal taming, although force feeding it still does), it still increases the risk of killing the creature. One battle tartare does a low amount of damage. To be precise 90 damage over 200 seconds. But you will likely need to feed multiple sometimes around ten and sometimes even over a hundred
Battle Tartares to really make it matter.
- As each
Battle Tartare works only for 200 seconds, and it cause the food meter drop 50% faster, the amount of
Battle Tartares you need can be calculated by this formula: normal total taming time(in seconds)/3*2/200, which simplifies to normal total taming time/300. For example: Taming a 150
Castoroides with kibble will normally take one hour, 19 minutes and 10 seconds, or 4750 seconds in total. Thus total amount of
Battle Tartares you need is 4750/300=16(rounded up), and it will take 16*200=3200 seconds (53 minutes) of force feeding
Battle Tartares. At that time
Castoroides should get hungry enough to eat the required 22 Gallimimus kibble, thus saving you a 23 minutes of taming. During that starve taming, the
Castoroides will take 16*90=1440 damage.
- If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you can instead force feed it
Enduro Stew. It will not speed up taming on its own, but will restore 1080 health over 15 minutes during the duration of the
Enduro Stew. But just as the
Battle Tartare, only force feed
Enduro Stew during stave taming. Force feeding it during normal taming will cause a massive drop in taming effectiveness. Although force feeding
Battle Tartare will instantly cancel the effect of
Enduro Stew, and vice versa. Thus you can't have both active at the same time.
- Be aware that even though
Battle Tartare can potentially speed up taming by 50%, Its not the same as having a 1.5x taming multiplier. It will simply cause a creature to get hungry 50% faster, but it will still need to eat the same amount of food to be tamed.
- Cooking
Battle Tartare is quite tricky, as it requires three portions of
Raw Prime Meat for each portion of tartare. Its recommended to do it only with the
Industrial Cooker, with everything (besides
Raw Prime Meat) already put in it. Thus you only have to bring a large amount of
Raw Prime Meat to be able to cook some of the
Battle Tartare. Killing Alpha Creatures provides very high amounts of
Raw Prime Meat. Another way to get high amounts of it, is by killing
Paracers,
Diplodocus, or
Brontos.
Taming Table
These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a first impression on the needed resources and to compare to other creatures and so are only for a level 30 creature, fed with the standard food (i.e. Mejoberry for Herbivores and
Raw Meat for Carnivores). For the
Tranq Arrow number it is assumed they hit the body, if there are no other annotations, using a
Crossbow. Targeting the head is more effective for most creatures.
For additional info on the food and time needed for each creature, visit their individual pages, as the needed resources vary largely depend on the level and used food.
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
![]() | This page is outdated. Please help update it if you can. The talk page may contain more information. Reason: "Kibbles are the current ones, but taming times and supply food may be outdated" |
Herbivore Taming Table (Level 30)
class="wikitable sortable" style="text-align: center"
Creature | Rideable | ![]() | ![]() | ![]() | ![]() [body;head] | Preferred Food | Time Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
![]() | No | (![]() | ![]() | N/A | ||||
![]() | Yes | 640 | 132 | 250 | 8 | ![]() | 03:45 | 40 |
![]() | Yes | 650 | 89 | 834 | 34 | ![]() | 05:00 | 63 |
![]() | Yes | 340 | 62 | 250 | 5 (body); 10 (tail); 25 (shell) | ![]() | 01:52 | 25 |
![]() | Yes | 547 | 167 | 7 | ![]() | 03:45 | 55 | |
![]() | Yes | N/A | N/A | N/A | ![]() | 42 | ||
![]() | Yes | ![]() | 32 | |||||
![]() | No | 22 | 4 | 38 | 1;1 | ![]() | 00:08 | N/A |
![]() | Yes | 1600 | 390 | 284 | 14 | ![]() | 04:15 | 30 |
![]() | Yes | N/A | N/A | N/A | ![]() | 20 / Not Needed | ||
![]() | Yes | 1461 | 550 | 169 | 8 | ![]() | 01:41 | 30 |
![]() | Yes | ![]() | 43 | |||||
![]() | Yes | N/A | N/A | 139 | N/A | ![]() | 03:10 | Not Needed |
![]() | Yes | ![]() | 30 | |||||
![]() | No* | N/A | ||||||
![]() | Yes | ![]() | 36 | |||||
![]() | No | N/A | N/A | N/A | ![]() | N/A | ||
![]() | Yes | 786 | 150 | 417 | 10 | ![]() | 04:23 | 40 |
![]() | Yes | 221 | 41 | 100 | 4;2 | ![]() | 01:15 | 30 |
![]() | Yes | ![]() | 52 | |||||
![]() | No* | N/A | N/A | 84 | N/A | ![]() | 00:33 | N/A |
![]() | Yes | ![]() | 11 | |||||
![]() | Yes | N/A | N/A | (![]() | N/A | ![]() | Not Needed | |
![]() | Yes | 121 | 22 | 100 | 3;23 (especially resistant head) | ![]() | 00:50 | 15 |
![]() | Yes | 50 | 18 | 163 | 8 | ![]() | 01:13 | 25 |
![]() | Yes | 1506 | 373 | 542 | 23 | ![]() | 03:56 | 30 |
![]() | Yes | 102 | 17 | 125 | 3;2 | ![]() | 00:38 | 10 |
![]() | No | N/A | N/A | N/A | N/A | |||
![]() | Yes | 45 | 3 | 250 | 5;2 | ![]() | 00:25 | 5 |
![]() | Yes | 653 | 151 | 167 (![]() | 5 | ![]() | 01:51 | 50 |
![]() | Yes | N/A | N/A | (![]() | N/A | ![]() | 58 | |
![]() | Yes | 646 | 127 | 500 | 9;6 | ![]() | 03:45 | 30 |
![]() | Yes | ![]() | 69 | |||||
![]() | Yes | 306 | 64 | 250 | 5 | ![]() | 01:53 | 16 |
![]() | Yes | 11 | ![]() | 45 |
* These tames ride on the player's shoulder.</small
** Number of tranq arrows shot by a 100% crossbow.
Carnivore Taming Table (Level 30)
Creature Rideable Narcoberries Needed
Narcotics Needed
Raw Meat Needed
Tranq Arrows Needed***
[body;head] Preferred Food Time Needed
[hh:mm] Level for
Saddle Allosaurus
Yes Superior Kibble
Archaeopteryx
No ( )
Simple Kibble
N/A Angler
Yes 3513 1153 90 16 Regular Kibble
04:30 Not needed Araneo
Yes N/A N/A 38 ( )
N/A Spoiled Meat
0:21 40 Argentavis
Yes 648 120 100 7;3 Superior Kibble
03:45 55 Arthropluera
Yes N/A N/A ? ( )
N/A Broth of Enlightenment
50 Baryonyx
Yes Regular Kibble
Basilisk
Yes ( ), (
)
Rock Drake Egg and
Magmasaur Egg
Basilosaurus
Yes Exceptional Kibble
Beelzebufo
Yes 349 70 81 4 Regular Kibble
00:54 25 Carnotaurus
Yes 663 133 100 7 Regular Kibble
03:45 50 Compy
No* 11 2 5 ( )
1 Raw Prime Meat
00:01 N/A Daeodon
Yes Superior Kibble
Dilophosaur
No 33 4 23 2;1 Basic Kibble
00:13 N/A Diplocaulus
Yes Simple Kibble
Dimetrodon
No 4755 2528 84 14 Regular Kibble
04:12 N/A Dimorphodon
No* 76 16 45 2;1 Raw Prime Meat
00:11 N/A Dire Bear
Yes 18 Superior Kibble
06:54 35 Direwolf
Yes 498 100 60 8;4 Superior Kibble
01:52 Not needed Dung Beetle
No N/A N/A 16 ( )
N/A Large Animal Feces
00:13 N/A Dunkleosteus
Yes 21 Superior Kibble
40 Electrophorus
No N/A N/A N/A N/A Giganotosaurus
Yes 8716 5071 196 174 Exceptional Kibble
07:21 85 Griffin
Yes Extraordinary Kibble
Hesperornis
No* N/A N/A ( )
N/A Dead Fish
N/A Ichthyornis
No* Regular Kibble
N/A Ichthyosaurus
Yes N/A N/A 32 N/A Simple Kibble
01:22 10 Kairuku
No 200 35 45 6;2 Basic Kibble
00:25 N/A Kaprosuchus
Yes Regular Kibble
Karkinos
Yes Exceptional Kibble
Managarmr
Yes Exceptional Kibble
Manta
Yes N/A N/A ? ( )
N/A AnglerGel
25 Mantis
Yes N/A N/A ( )
N/A Deathworm Horn
Megalania
Yes Extraordinary Kibble
Megalodon
Yes 509 102 100 14 Superior Kibble
03:45 45 Megalosaurus
Yes Superior Kibble
Microraptor
No* N/A Mosasaurus
Yes 9611 4627 580 53 Exceptional Kibble
08:57 75 Otter
No* N/A N/A ( )
N/A Dead Fish
N/A Onyc
No N/A N/A 57 N/A Raw Prime Meat
00:28 N/A Oviraptor
No 180 35 247 ( )
3;2 Giganotosaurus Egg
01:22 N/A Pelagornis
Yes Regular Kibble
Plesiosaur
Yes 3377 1030 250 28 Superior Kibble
05:00 60 Pteranodon
Yes 481 97 60 2;1 Regular Kibble
02:30 35 Pulmonoscorpius
Yes 81 17 38 ( )
3 Spoiled Meat
00:38 25 Purlovia
No Regular Kibble
N/A Quetzal
Yes 7475 2603 317 22;8 Exceptional Kibble
08:59 60 Raptor
Yes 133 23 60 4;2 Simple Kibble
00:50 15 Ravager
Yes Raw Prime Meat
Rex
Yes 1891 408 159 27 Exceptional Kibble
05:18 60 Sabertooth
Yes 221 45 60 9;3 Regular Kibble
01:53 45 Sarcosuchus
Yes 627 124 85 7 Regular Kibble
03:32 35 Snow Owl
Yes Superior Kibble
Spino
Yes 4787 1486 154 15 Exceptional Kibble
06:54 60 Terror Bird
Yes 1449 462 83 6 Regular Kibble
02:04 25 Tapejara
Yes 8 Superior Kibble
50 Titanoboa
No N/A N/A ( )
Fertilized Giganotosaurus Egg
N/A Thorny Dragon
Yes Regular Kibble
Thylacoleo
Yes Extraordinary Kibble
Tusoteuthis
Yes N/A N/A N/A Velonasaur
Yes Regular Kibble
Vulture
No* ( )
Spoiled Meat
Yutyrannus
Yes Extraordinary Kibble
* These tames ride on the player's shoulder.
** The Dung Beetle is not a Carnivore but prefers
Spoiled Meat after it is tamed.
*** Number of Tranquilizer Arrows shot by a 100%
Crossbow waiting 5 seconds in between shots to apply all the "over time
Torpor".
Untamable
Not all creatures can be tamed. Most creatures that are tamable through certain ways have the prefix "Wild" next to their name. Untamable wild creatures do not have such prefix.
![Tamed Pteranodon.jpg](https://static.wikia.nocookie.net/arksurvivalevolved_gamepedia/images/4/45/Tamed_Pteranodon.jpg/revision/latest/scale-to-width-down/180?cb=20150709134309)
The following creatures are currently not tamable except by use of the forcetame command.
Taming Calculators
See Apps for a list of taming-calculators.
References
Taming | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Amarberry • Azulberry • Citronal • Longrass • Mejoberry • Narcoberry • Rockarrot • Savoroot • Stimberry • Tintoberry | |||||||||||
![]() | Meat (Raw, Cooked, Jerky) • Prime Meat (Raw, Cooked, Jerky) • Fish Meat (Raw, Cooked) • Prime Fish Meat (Raw, Cooked) • Raw Mutton • Cooked Lamb Chop • Spoiled Meat | |||||||||||
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Gameplay Mechanics | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Games/Franchises | ARK: Survival Evolved (Mobile) • PixARK • ARK Park • ATLAS • ARK 2 | ||||||||||||||
Building & Development | Building • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling • Creative Mode | ||||||||||||||
Items | Armor • Consumables • Resources • Structures • Weapons | ||||||||||||||
Environment | Game Modes • Single Player • Survival of the Fittest • Game Persistence • Environmental • Difficulty | ||||||||||||||
Exploring |
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Character |
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Creatures |
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Miscellaneous | Achievements • Chat • DLCs • Weapon Mechanics • Stasis • Raptor Claus • HLN-A • Chibi-Pets |
Source: https://ark.fandom.com/wiki/Taming
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